NODES-HELP
For all of you who want to be prepared for the launch, here is a up to date version of the HELP.
NODES-HELP
How to win: Your team will win a match if no tee of the opponent team is able to respawn. There are two possibilities to win:
1. Destroy all of the hostile spawn points and kill all enemies
*new* Rage
Whenever you deal damage your rage bar will increase and with a certain amount of rage you will be able to trigger (press Q) three different buffs.
Heal over time (green): this buff checks how much life you need to full health and will replenish it over time.
Bomb (yellow): you become a bomb and when you die you will explode.
Berserk (red): you deal double damage for a certain time.
*new* Crates
It is very strange, but there are reports that some airplanes lost its cargo. Here is a list of things which were found inside.
Frost trap: you're as cold as ice, you're willing to sacrifice ... you want paradise, but someday you'll pay the price, I know
Construction kit: hurry up, these tools help you to set up a building very fast, even when you do not have any ressources left.
Baseball bat: *ouch*, this may hurt.
Explosives: *boum*, be careful. Sometimes these crates explode.
Health: a medi kit helps you to replenish all your life.
Armor: as much armor as possible.
The wrench can be used as a hammer to hit your enemies, but it is your tool to put up the buildings. First of all choose a building via the building menu (press CTRL and move your mouse over the building you want to create). Then simply press and hold your fire button. To put up buildings you need buildings points.
If your buildings are damaged, you can repair them by pressing the fire button.
Press CTRL to see which places on the map are supplied with energy. You can create buildings in green areas only.
Tech level
There are three tech levels. Each one enables you to build certain buildings. A higher tech level can be reached by killing other hostile tees. Press TAB to see how many kills are needed to upgrade.
These unhookables will be removed if the corresponding team (blue or red) or one of them (brown blocks) reaches a certain tech level (II or III).
These unhookables will be added when the corresponding team (blue or red) or one of them (brown blocks) reaches a certain tech level (2 or 3).
This most important building is needed to raise other buildings and to supply your base & repeaters with energy. There can only be one reactor at the same time.It allows your team to spawn there. If there are no spawns and no players left your team will lose. So take care of them!
It supplies your team with shotguns and ammunition. It replenishes your health in case of medical emergencies. (3 health per tick)
Repeater
This mini reactor enables you to put up buildings at any other spot on the map. To supply your buildings with energy it needs an operating reactor.
This gun shoots automatically at enemies. It has a high range and fire rate, but causes low damage. Be careful: it might hurt your teammates as well!
It protects friendly players and buildings from hostile projectiles by tossing them back to their senders. Everytime an energy shield gets hit, its energy will decrease by one energy level. It continuously regenerates energy up to nine energy. Attention: Lasers can shoot through it.
It supplies your team with grenade launchers and ammunition.
It provides faster-than-light travelling between two of them. Only two of them can be build.
It supplies you with a protective armor against all kinds of weapons. (3 armor per tick)
Ammo Dispenser III
It supplies your team with laser weapons and ammunition. Do not forget: laser beams will not be blocked by shields!
This shotgun shoots automatically at enemies. It causes high damage, but has a low range of fire. Be careful: when triggered, it might
hurt your teammates as well!
NODES-SERVER-COMMANDS
sv_buildpoints X (Set the amount of available build points)
sv_buildings_ff X (Friendly fire on buildings on=1, off=0)
sv_builddelay X (Time delay before being able to build again, standard=10)
sv_emp_duration X (Duration of the EMP effect, standard=5)
sv_crate_probability X (Probability per second in permil that a crate is created, standard=50)
sv_rage_modifier X (Rage points per hit, standard=1)
sv_kill_delay (Time delay for commiting suicide, standard=30)
sv_freeze_radius X (Radius of the freeze effect, standard=200)
set_techlevel X Y (Assign tech level Y to team X)

