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[MOD] nodes alpha & beta testing

We did the first public alpha testing this eve. Sorry that I could not
publish the date at this blog as it was an ad-hoc testing. We'll tweak
some parts and do a public beta test this weekend. Stay tuned ....

edit: This is kind of compensation: the teleport animation

Animation9

Posted by Landil 

Comments (3)

Jan 22, 2010
Tee Killa said...
I've only got one question: Why do all these stuff for the nodes mod have some outlines? Isn't it normal for a tileset, that there are no outlines?
But else they all look wonderfull :>
Jan 22, 2010
Landil said...
The reason is simple, these buildings are active game elements, which means they can take damage and are destroyable. That's the only reason - tees have outlines, too
Jan 22, 2010
Stripe said...
fantastic :)

I love it :*

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